Enter will view the Pokemon's data, shift + enter will set the data, delete (not backspace) will delete the Pokemon, and the space bar will toggle whether or not it's selected.ĪDDED: You can now choose the language to force save states to load as.įIXED: Generation 4 Pokedex code generation had the caught and seen data reversed.įIXED: The Pokedex language flags were always being forced to have the program's language if no flags were set. There are also special keyboard "commands" that can be given to them when one is focused. You can put in a number between 1 and 6.FIXED: The trashbyte fixes were relegated to JUST gen 3 pokes.įIXED: Trashbyte issues relating to gen 3 PalParking.ĬHANGED: Updated all location names for the worldwide Black 2/White 2 release.ĪDDED: To help blind users, Pokemon icons are now able to be tabbed through and have text associated with them for screen readers. Use the field next to Generate to determine how many random Pokémon will be generated. With these settings, Volcanion is the only possible Pokémon. If you tick Exact match too, Charizard won't be generated If you tick Only dual-type, Squirtle is not possible anymore. Volcanion (Water/Fire) could be generated. This way, Pokémon like Squirtle (Water), Charizard (Fire/Flying) or The Type menu works like this: Let's say that only Fire and Water is ticked for example. By checking or unchecking the boxes, the information will be shown or hidden again. This works too if a Pokémon is already generated. Name determines in which language the Pokémon names will be displayed.Īrtwork, Number and Display type work the same way: If the checkboxes are ticked, the Pokémon artworks, Pokédex numbers and types will be displayed. Use the toggle menus to specify generations, Pokémon types and whether you want Pokémon which are fully evolved or not. Use this tool to create a random Pokémon by clicking on Generate!
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